Fair enough, but you still have to make the change instead of just adding an already created item.slothrob wrote:I believe that if you add an ingredient, then hit Edit, you will change the ingredient in that recipe without changing the original database, correct me if I'm wrong. It seems that when I've done this, then gone back to the database, the default %AA is still there. I don't create new items just to use a hop with a different %aa.
I also like to have all my different grains together at the top of the list, so when I create a recipe, all I have to do is open the ingredients list and select from the top, not hunt around the whole list looking for different malts. I rename the item like "01. Joe White Trad Ale Malt" "02. Joe white Light Munich" "03. Thomas Fawcett Crystal" etc.
Also, if an inventory function is implemented later down the track, then there should be an ingredient listing for each item in stock, and making a copy of an existing item and changing it is easier than creating a new one.